Why you should use OpenGL and not DirectX

0 min read 34 words

Below is a very interesting article I found that proves all the myths about DirectX being better than OpenGL, a very well written paper describing it best.

Thanks for that guys at Wolfire.com!

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

Andrew
Andrew

Andrew is a visionary software engineer and DevOps expert with a proven track record of delivering cutting-edge solutions that drive innovation at Ataiva.com. As a leader on numerous high-profile projects, Andrew brings his exceptional technical expertise and collaborative leadership skills to the table, fostering a culture of agility and excellence within the team. With a passion for architecting scalable systems, automating workflows, and empowering teams, Andrew is a sought-after authority in the field of software development and DevOps.

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